Tera Gold Malaysia Mycxn only 7 of 35 people while operating on

  • October 25 News, Malaysia Today, operators Mycxn head overseas in the 2011 Forum on Chinese online game to do presentations, tera is understood, Mycxn only 35 employees can simultaneously operate 7 online games.

    Mycxn to permanently free the main, through the sale of the equipment inside the game to obtain revenue. Currently operates more than 68% of the game are from the Chinese market.

    Mycxn person in charge, the company obtained in 2011 the profits from the game which is probably about 45 million U.S. dollars, by 2011 sales are estimated at 5,000 million U.S. dollars.

    Following is a Malaysian operator Mycxn by the representative of Record:

    Mycxn Representative: good domestic predecessors. Let me introduce our Malaysia is simple, because the lack of preparation for the first, the data may not be complete, please forgive me about, basically we are concerned, Malaysia's population is about 29 million or so, the 29 million inside, we were divided into three great nation.

    The so-called major race, the first one is Malay, ethnic Chinese and Indians in the market is concerned, basically the market of ethnic Chinese, we look at that chart, ethnic Chinese about 700 million people in the market, so we game market is biased in favor of ethnic Chinese.

    We started in 2011, the game market, we get the profit from the game which is probably about 45 million dollars a year which, by 2011, we will grow to 5,000 million U.S. dollars.

    We look at this chart, this is a record of users, you see the domestic and overseas markets with China, basically all the foot Ziliao, the Chinese market is greater than in Korea, which is growing distribution network in Malaysia in 2011 to 2011 chart Our network, widescreen is also constantly growing.

    In Malaysia, Cheap Tera Gold Cheap Tera Gold inside, we are concerned, because why the growth of online games market, basically Fen has two parts, one is the popularity of computers, the Internet rapid growth and wide frequency improvement, this is a major cause of the first two because the content of online games, operator strategies, marketing strategies, and online games market in Hong Kong and Taiwan affected Southeast Asian countries active in the game abandoned.

    In the operating stage, we started to play in Malaysia, we are talking about Paytoplay channel, we began to play for free, then go to pay, after starting in 2011, we permanently free-based, and then to sell the equipment inside the main game, as income.

    We are content in the game inside, we can be divided into, in terms of 2011, when we are MORD mainly after 2011, Malaysia entered the web game, until now speaking, the protagonist of the game inside the web with MORD-playing game, in the inside the network operator of the game, we come from China, South Korea, Hong Kong and Taiwan, they also present the main market to the Chinese game, has more than 68% of all games from China, which is in terms of domestic is a good news.

    Network games, the players in Malaysia is concerned, they attach great importance to chat about the content of channels and a list of friends, interesting graphics, unique sets, and the function of SNS, tera is important that the place called Facebook Platform, The game inside the market in Malaysia is concerned, we are growing up, basically tera also has room for development, which is basically the game is concerned, in Malaysia, we were divided into two parts, the first market in English and Chinese markets.

     

    Sorry, there is not mature market in Malaysia, we expected to be in two years, the Malay market will start to grow, because they are Malay players, the game is basically not so fast induction, and spending power have not so strong in the domestic point of view in Malaysia is concerned, the Chinese market is a huge market, but Malaysia's ethnic Chinese population of 700, after deducting child is concerned, deduction over the number is not a lot, but the underlying strength is still very strong.

    Gamers in Malaysia, we are talking about a play at home, one is in net cafes, Internet cafes in almost all players, after a transition players are playing at home, because the Internet cafe which most of those who play, are playing in general LINK's more, may be the question of charges, Internet cafes charge a spare question, this is Malaysia MORD charts, last year reign has been transferred under the Q version of the game, more preferred Q of the game, then we have slowly seen transformation, and Malaysia is currently the game to Q for the end.

    We Basically, the big game players in Malaysia, we estimate there are more than 600 million, mainly young people aged 40 years, an estimated 3.7 million broadband users, play online games on the whole 750 million people, you see get the red part, then the green play that part of it, reducing the number, about 400 million.

    I'm talking about basic concepts of Malaysia, let us know, thank you.

    I would like to introduce our company some of the growth process. We MMOGAsia, we have recently changed pages to MMOG, which is the company's image, basically our company was established in 2011, and then we received in 2011, Multimedia Super Corridor in Malaysia, our actual capital investment actually only 100 million ringgit . Our employees about 35 employees, recognition is not a lot, but efficiency should be good.

    < p> The game section is concerned, we are the best games are Bouncing Church, the domestic all know this game, we have a Chinese version with English, where we generally have the game in Malaysia, Singapore, Thailand, the Philippines, Indonesia, also include India, we are five countries.

     

    Here is the situation of World War II, World War II situation is also our web games, and our brave, but also web games.

    Instant noodles, instant noodles in China should call it, this game is also in Malaysia, the first issue of domestic web games, our company is about innovation, in Malaysia, the first release party is this web game, 2011, we entered the game after the home constant influx of web games.

    This is the client side of the martial arts world, but also our issue. Water Margin is also our early, when our company was founded, the first game called Water Margin.

    Here we talk about our MMOGAsia platform, we offer this platform to provide web games for no reason and the client of the game, a platform and a platform for MMOG is an international, allowing domestic or foreign companies meet with us to issue to the world .

     

    We have a vast number of users a platform for cooperation, we have the electronic wallet system, extensive distribution network, a variety of game content, as well as the number of points the game prepaid card system, the ready-made API equation, simplifying the synthesis process.

    This is our website in the MMOG, see that this is our basic content of a web page up, very simple, we use a single management unit of account management, and can play many games, we are now is mainly Bouncing Church based, we can do this in Malaysia, the game inside the current page, tera should be is now the leader, and we do it, there is a Facebook platform, we have players with us through Asia with the same players for the game, we The game has 20 million users, Bouncing Church a game, we can have 60 million users a day, landing every day, 28 million, then our fans Bouncing Church 12 million.

    We have another platform is Friendeter, in April this year, we, our game started Frien release in just two weeks, both the number of games has more than 15 million people registered, we launched the game after the 4 , in May to begin formal charges, the number of daily average of 20,005 persons.

    OK, now our games, our Bouncing together, we have cooperation with Thailand, Thailand Ini3, tera has already opened four servers, each server has 1,300 simultaneous online, a total of more than 10 million people, This is the English version of World War II.

    We see our success stories, as I mentioned, in 2011, our company of "Water Margin" first introduced in Malaysia in the game free of monthly fees.

    In 2011, we are the first introduction of "instant noodles three" web games, we won in 2011, 21.7% of the share.

    I basically introduce our company in Malaysia for the award of the 2011 Award for emerging companies access to drunk driving, as well as IDC Report Award, MOL system, this award.

    Basically, we talk about, why choose MMOG, the future of domestic manufacturers, are interested in R & D cooperation with us can think, basically our expertise in network games, the co-developer of our games, we can turn the local of, as far as possible into the localization, because the localization is very important, the domestic market, the Malaysian market, China's R & D providers note that Malaysia is a small country, there are some things that have to be taboo, for example, we are talking about pigs, horse, very sensitive, there are some sex things to note that this is the development of some of the things to note.

     

    We in the management of games, basically there will be a great experience, including skills.

    Because we are now, we use some of the things that IT, in our IT company which does not belong with the most advanced, we can basically look at that figure.

    We are concerned, we can basically cover the company's games to Southeast Asia, we have adopted a platform Ibibo by Thailand, through India, these markets, we basically our company can go beyond these countries, the development of our country great help, you can reduce some of the Indian market are not familiar with, or the Indonesian market, we can encounter in this regard some of the domestic R & D providers.

    I talk about our our path, in Malaysia, with these vendors, the actual payment channel, we passed celcom, each bank payments, as well as mobile payments and domestic payments, we've already covered, we view of Singapore, Singapore We are also links to a dozen of payment, including physical, virtual, mobile phones are also included. There is a market in Indonesia, the same payment we have a dozen channels, including the Philippines, we have it.

    Actually speaking, our payment channels 75 countries, with 500,000 payment channels, our channel and the MN mainly companies, we see that the map inside map of the world, including almost all covered, so we of the game, we not only Chinese or English to the level of our Inside, such as the world players can play in the future is very convenient.

    Our company's position is very simple, tera is hoping to find a long-term cooperation with partners, can provide some of our rich games, everyone co-management. Then we provide a local service, local technology. And we use high-end technology.

    We currently have is the social network, that is, Frien, some domestic developers can cooperate with us after the game, you can enter the international market. I'm here, with you simply talk about, Friendeter, with our great relationship, so enter the Channel Limian is very convenient, because tera is one of our company, belong to our group of companies Limian cooperation a group, I said before, that is, the total group inside our house, our company have said the company, our company has done, so that the domestic R & D cooperation with our company, then, to enter, you may ask, is not very difficult. http://www.uteragolds.com/ http://www.uteragolds.com/

    Game promotion, in the country, speaking in Malaysia, we have every month, we passed Sdarbucks, tera is basically almost every branch will provide the computer, use tera to open Internet connection, you can see our game to see the company a platform open to basically open to see a platform. So every month to provide 50 million viewers per, there are 104 stores, there are 100 million of the ratings.

    Advertising channels we have, we can look at this map, we MOLICafe with them to help Internet cafe management, these things, so the cafe was opened inside the computer will find our game, this platform. In addition to the above our other e-promotion, we have some magazines to promote, through our print ads, special reports, and magazine ads.

    In neighboring Malaysia, is also very important, so we will emphasize the spokesman. This is our promotional activities in Malaysia, when an activity organized picture, you see. I can tell, the population is widely distributed in Malaysia, so the push is the biggest key, if not pushed very good team, the game is very simple degradation.

    Basically I told them, then what if we want to know, and can come with us, okay, thank you.